If you’re going to Gen Con this August, you can find Mythos World at the Indie Press Revolution booth (#2338) in the exhibit hall. If you’d like one of us to run a quick demo of Mythos World or D6Pool for you, send us a note on the Contact Us page and we’ll try to arrange it.
Print copies of Mythos World are now distributed through Indie Press Revolution. That means you should soon see it at your local game stores that carry indie RPGs like Fate Core, Dungeon World, Dread and Fiasco.
Mythos world final layout is complete, as well as layout for supporting documents, like the profession playbooks.
We’d send it off right now for a print-on-demand proof to get generated, but we want to do some final playtesting at Gen Con! (If you’re there, you might find us playing in the evenings on the Hyatt Mezzanine.)
Also, we’d like to apologize if anyone used our contact form over the last couple months. It looks like some security changes at our hosting company blocked them all from getting to us. After some creative modifications, it’s working again.
Here’s a sneak peak at the front and back covers…
Are you interested in 1920’s Horror Roleplaying? Are you a fan of the great storytelling that emerges from Vincent Baker’s Apocalypse World engine?
Mythos World is coming. Initial development and layout is complete. We’ve started playtesting and original artwork is in production. The author is Russell Brown, who created our Dungeon World GM Resources line and wrote Elusive Legends. Russ is also the author of Shadows of Cthulhu, from Gun Metal Games, and has written dozens of books and articles for Paizo Publishing, Steve Jackson Games, and Goodman Games. Russ has set out to make sure the rules drive the story forward.
“For example, I’ve tried to avoid player moves that just add a modifier to an attribute roll. The problem with moves like that is they don’t add anything new to the narrative — they just change the probabilities of existing narrative outcomes. Every move should provide fodder for story.”