GM Resources

Building Blocks for the Dungeon World GM

The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use.

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Volume 1

 

 

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Volume 2

 

 

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Volume 3

 

 

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Volume 4